﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.ObjectBuilder;

namespace Common.Unity.Extensions.Serialization
{
	/// <summary>
	/// Currently this extension does nothing, but is held here as a placeholder until it does.
	/// </summary>
	class SerializationExtension :  UnityContainerExtension
	{
		protected override void Initialize()
		{}
	}
}
